The Animation School
My time at The Animation School in Woodstock Cape Town was a truly amazing time. A great, fun, exciting and challenging 3 years.
Here are my final End of Year Projects from 2nd year and 3rd year with links to both of them on my Vimeo page. Please give them a watch if you are interested both have month of hard work by everyone involved (3rd year project. 2nd year was just me) There are also a few extra pieces from here and there.
These were created using Autodesk Maya, Photoshop, Autodesk Mudbox, Zbrush and AfterEffects.
I am a 3D generalist anything from Rigging to texturing, I prefer to do modeling, sculpting and texturing. Really get the creativity going.
Hope you enjoy
Here are my final End of Year Projects from 2nd year and 3rd year with links to both of them on my Vimeo page. Please give them a watch if you are interested both have month of hard work by everyone involved (3rd year project. 2nd year was just me) There are also a few extra pieces from here and there.
These were created using Autodesk Maya, Photoshop, Autodesk Mudbox, Zbrush and AfterEffects.
I am a 3D generalist anything from Rigging to texturing, I prefer to do modeling, sculpting and texturing. Really get the creativity going.
Hope you enjoy
Witch Animation Short 2012 3rd Year Project
This was my 3rd year project for my last year at The Animation School. We were put into teams of up to 7 people to simulate a real working environment and learning to work under pressure for an extended period of time. The Challenge? To produce an award winning short student production. Well Challenge Accepted.
My director, teammates and I worked on this full time from March 2012 to November 2012.
We entered this into The New York Film Festival and we were finalists in our category! It was a very special time.
We used a unique kind of render engine called Furry Ball. It is specific to game engines and it allowed us to get very fast renders at a much higher quality than standard render engines. Helping us produce the hair, grass and other elements that brought the piece to life. All of which was needed on the many characters we had. More than double the amount of characters in any other piece that year. Or any other year at the Animation School for that matter.
We used a combination of 3DS Max, Maya, Mudbox and Nuke.
It was a very fun year and I think we produced something amazing.
My director, teammates and I worked on this full time from March 2012 to November 2012.
We entered this into The New York Film Festival and we were finalists in our category! It was a very special time.
We used a unique kind of render engine called Furry Ball. It is specific to game engines and it allowed us to get very fast renders at a much higher quality than standard render engines. Helping us produce the hair, grass and other elements that brought the piece to life. All of which was needed on the many characters we had. More than double the amount of characters in any other piece that year. Or any other year at the Animation School for that matter.
We used a combination of 3DS Max, Maya, Mudbox and Nuke.
It was a very fun year and I think we produced something amazing.
Father Character Turn
Jack and Jill 2011 2nd Year Project
For our final project at the end of 2nd year we were challenged with creating our own animation. Our own short stories. The brief called for us to use old nursery rhymes and create a new take on them.
Jack and Jill was a short story I created using Autodesk Maya, After Effects and Photoshop.
I thoroughly enjoyed working on this piece and it was good to challenge myself and work on all aspects of the project. From modeling to rendering to compositing.
The whole animation has been uploaded to vimeo, the link to the video is below.
Jack and Jill was a short story I created using Autodesk Maya, After Effects and Photoshop.
I thoroughly enjoyed working on this piece and it was good to challenge myself and work on all aspects of the project. From modeling to rendering to compositing.
The whole animation has been uploaded to vimeo, the link to the video is below.