Personal Work
This page is dedicated to my personal 3D projects, the projects that I have created for myself. Character creation has always been a passion of mine, And I will continue to use zbrush and Maya to create these.
Some of the projects here will be Work in Progresses and some of them will have been completed perviously. I just want a space where I can upload my works weather finished or not.
Some of the projects here will be Work in Progresses and some of them will have been completed perviously. I just want a space where I can upload my works weather finished or not.
The Space Marine 2011
This is project I was working on back in 2011, I really love the Warhammer 40K universe and all the Sci Fi fantasy that is wrapped up in it. So I decided to create A Space Marine, A genetically enhanced super solider. (the first of many I would make) This is a static model that a created piece by piece. I esspecially enjoyed creating his cyborg arm of gears and connecting pipes. The best pieces are always the most detailed
Maya and Photoshop would be the tools I used to create this, I had not begun to work in Zbrush at the time this was made.
I worked on this during 2nd year collage, in free time between classes and in the evenings. Evenings very well spent in my opinion. Textures were created for this piece and I may yet have a need for the textured version but for mow I enjoy the greyscale look and feel of this one.
Maya and Photoshop would be the tools I used to create this, I had not begun to work in Zbrush at the time this was made.
I worked on this during 2nd year collage, in free time between classes and in the evenings. Evenings very well spent in my opinion. Textures were created for this piece and I may yet have a need for the textured version but for mow I enjoy the greyscale look and feel of this one.
The Fire Sharman WIPS 2012
This piece is still unfortunately a Work in Progress, I think it has a good look and feel but overall it can be improved. It is one piece of four. The four elements. Fire, Earth, Water and Air. This is the fire sharman. The first of the four I have created. I took my inspiration from blacksmiths and metal workers and created this charming character.
One of my first Zbrush sculpts ironing out the kinks and moving me along the learning prossess.
I wanted his hands to look like cracked and broken molten lava. His bare hands able to work the intense infernos of his forge
One of my first Zbrush sculpts ironing out the kinks and moving me along the learning prossess.
I wanted his hands to look like cracked and broken molten lava. His bare hands able to work the intense infernos of his forge
Viking Ragnar the Brave 2013
Another character of mine. He is fully rigged and ready for animation.
I learned many new techniques and tricks creating this burly character, including Sub Surface Scattering rendering across his skin as well as working with Maya hair and fur systems to achieve the beard. Which, in my opinion, turned out to be quite good. A very detailed colour map, created in Zbrush, helped me to create this great look and feel. I am so excited to use him in an upcoming animation.
In the meantime here are some WIP renders and some final look and feel renders.
I learned many new techniques and tricks creating this burly character, including Sub Surface Scattering rendering across his skin as well as working with Maya hair and fur systems to achieve the beard. Which, in my opinion, turned out to be quite good. A very detailed colour map, created in Zbrush, helped me to create this great look and feel. I am so excited to use him in an upcoming animation.
In the meantime here are some WIP renders and some final look and feel renders.
The Bear Man 2014 WIPS
My first fully Zbrush character created solely using the amazing and powerful Zbrush program. He was too much fun to sculpt up and texture. I am currently rendering him from Zbrush and bringing some more life to him.
His beard was created using fibermesh. An insanely powerful tool new to the latest Zbrush. It makes creating interesting hair and fur a fun task.
I like the proportions of this character as well as his stylized look and feel. I am continuing with this one and you will definitely see more renders up here shortly.
His beard was created using fibermesh. An insanely powerful tool new to the latest Zbrush. It makes creating interesting hair and fur a fun task.
I like the proportions of this character as well as his stylized look and feel. I am continuing with this one and you will definitely see more renders up here shortly.